

Historian Edhem Eldem defines the “embedded cosmopolitanism” in Beyoğlu in the 19th century as consisting not only of the mere juxtaposition of diverse actors, but by a cosmopolitan cultural milieu that in turn transformed them as well. He had a site-specific presence in “his” district of the city, Beyoğlu, one of Istanbul’s most cosmopolitan neighborhoods that for centuries has been a diverse melting pot of the different communities that lived across the Ottoman Empire, including Armenians like Güler. Güler was an example of a cosmopolitan artist who was integrated into transnational networks of artists, while being simultaneously rooted in his hometown of Istanbul. His remarkable career encompassed photographs from around the world, portraits and interviews of politicians and celebrities such as Pablo Picasso, Salvador Dali, Winston Churchill, Alfred Hitchcock, John Berger, Bertrand Russell, James Baldwin and many more. Ara Güler/Magnum PhotosĪra Güler, the world famous photographer born in 1928 in Istanbul passed away on the October 17, 2018. Ara Güler, people sitting talking beside a coffee bar in Beyoglu, 1958. Her dissertation research focuses on public culture in Turkey in the period post-2000 and how it becomes a battle ground of politics through the lens of theater in particular. I also grew up with similar games ranging from Jara Tava to the aforementioned Return To Zork to Douglas Adams’ Starship Titanic.Zeynep Uğur is a PhD Candidate in Political Science at École des Hautes Études en Sciences Sociales, Centre d’études sociologiques et politiques Raymond Aron ( CESPRA) and currently working as a research assistant in PublicDemoS Project (NOMIS-EHESS) led by Nilüfer Göle. Judge the game on its own merits and remember that many of these developers are starting out much the same way the Myst crew did.įor the record, I love the Myst series, played all of the games, and read the novels. TL DR – People need to stop holding up Myst as the grading scale for these games and then rating them poorly because they’re easier or harder, longer or shorter, or simply aren’t as similar to Myst as they expected.

Return To Zork, for example, had a penchant for killing the player after a single wrong move and allowed the player to perform actions that deliberately threw the game into an endless impassable loop.

Let’s face it Myst was incredibly user-friendly and downright simplistic at times, and it didn’t let you do anything that you’d regret later, aside from basically choosing the wrong ending.
The eyes of ara photographs series#
People seem to think that Myst was the only such game series back in their childhood and thus compare these new games to it, then they feel cheated when the game pulls a dickmove and for letting them do something that sets them back, or they get frustrated and ragequit. I specifically enjoyed the reviewer who wrote about how disappointed they were but still spent over 50 hours playing this one. It’s like they have such high expectations and hold Myst is such high regards that nothing will reach their lofty “Myst-like” standards. You know, it’s not the claim that a game is Myst-like but then falls short that dismays me its the attitude of negative commenters, mostly on Steam, when one of these games come out.
